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DHB WildCat
Mind Games. Suddenly Spaceships.
142
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Posted - 2012.09.06 18:05:00 -
[1] - Quote
My 2 cents......
I for one, used to be a vid maker of Battleship PVP. As the game is today I will never make another video...... why you ask? Well lets look
1) My Nightmare fit - xlsb / sba / 2 hardeners / tackle / cap booster. (We will ignore the highs and lows since they are irrelevant for this post). So with this fit I would get 1800 DPS tank out of it. Heavily rely on cap and usually die to neuts. However If I spend 100 mil on a maelstrom instead of 5 billion isk on a nightmare fit with dual ASB..... I get a cap stable tank that tanks 7000 DPS 3500 per booster / does more DPS and has more range, with only 1 hardener and full tackle gear. ASB's are broken. You cannot deny that.
How can we fix them, my idea is that we restrict 1 ASB per ship, or be able to fit multiple ASB, but it somehow interferes with the ships computer so that you cannot fit an MWD at the same time you fit an ASB. So nano would still have to use extenders but it would give brawlers an advantage if they could catch the nano.
2) Ship cost........ My faction Battleships only cost the same as 2 Tier 3 Battleships..... what a joke! CCP fix the market.
3) Go back to the days of cheap hulls and expensive mods. This would actually make pvp profitbale again. And an occupation more than a hobby.
4) Give back the 90% webs like so many others have said. This afterburner kiting Bullshit needs to stop. If I scram you and have three webs on you, you should not be able to outrun anything!
5) Nerf ECM drones, Come on this is still the most overpowered module in game. ECM in general needs to be a hard measure and not chance based. If your sensor strength is higher than the ecm strength you dont get jammed period...... if it isnt you do. Which would then make eccm viable and level 5 skills relavent. Also add a skill for sensor strength to your ship please.
But yeah I could go on forever but it is only one mans opinion. Like I said this game has gotten extremely worse over the years and now that a t2 cyclone has a better tank than my 5 billion isk Nightmare, I have called it quits except for the tourneys. CCP has a lot of fixing to do. This game was so much better back before they added so much crap. "Less is often More!" |

DHB WildCat
Mind Games. Suddenly Spaceships.
143
|
Posted - 2012.09.09 12:24:00 -
[2] - Quote
Kil2 wrote:Viribus wrote:Kil2 wrote:I would encourage anyone interested in this topic to listen to my podcast episode that I'll be posting on monday. We got to interview CCP Fozzie and he told us about an enormous amount of balance related topics. Did you ask him what happened to highslot target painters? I just want torps to be good again I didn't ask him about high slot target painters but I did tell him I want torps to be good again. He didn't have any immediate changes to talk about related to it, but he said yitterbium really wants them to be good for pvp also.
He didnt have an immediate changes because tbh CCP are the wrong people to be balancing their game. A CSM panel of pvp'ers from (solo / small gang / small alliances / large alliances) are needed for that. No not the fail CSM as it is now, but just a group of pvp'ers. Its the only way. CCP can only see pvp from one view point.... theirs.... which is horribly wrong 90% of the time. Get a bunch of eyes from a bunch of groups so you can see the issues from all angles! |

DHB WildCat
Mind Games. Suddenly Spaceships.
144
|
Posted - 2012.09.09 17:11:00 -
[3] - Quote
Alexia Civir wrote:I'd also like to add to the alliance level idea for a larger than titan ship but sorta same concept.
Create a ship that is worth 2 trillion isk . It's role would be this.
Stargate Portal - It can open a gate from venal to stain , Syndicate to Great wildlands * that sorta of idea / effect * . It can only be used Once per day. and fueled by planetary interactions , But make it as easy to kill as a carrier or freighter.
If you want full fledged alliance level PvP , that is it. Opening a backdoor to an enemies home and infiltrate. the possibilities are endless.
You want to eliminate Supers easier..... all I have to say is this.
When a super logs, it doesnt dissapear. It sits in the POS, or deep safe not moving. Whta this means is that supers are never really safe. They will either have to defend pos's like a mofo or move pos's everytime they are reinforced. Death to all capitals! |
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